UX Design for AR/VR
How do we design for the future of computing? How can we look at past and current trends to design new interactions and interfaces for spatial experiences across virtual and augmented reality? This 2-Day interactive workshop class will be led by Sam Brewton and will allow you to learn and develop your skills for creating experiences across the mixed reality spectrum.
Click here to request additional information, including costs and how to register. You can also request more information about scholarships, which are available for participants who demonstrate financial need or identify as under-represented in tech.
WHO SHOULD ATTEND
Agency - designers, art directors, and UX & interaction designers
Brand - in-house product designers and marketing designers
Digital Artists - illustrators and 3D artists who want to take their work into XR
Educators - who want to learn and share new technology
Developers - who are excited about the next computing platforms
Digital design experience
Comfortable with a fast-paced learning environment. Desire to explore the new frontiers of virtual and augmented reality as it applies to brand marketing and enterprise applications.
Knowledge of HTML is a plus
WiFi ready laptop
ARCore / ARKit supported mobile device
9:30 - 10:00: Registration & Breakfast
10:00 - 11:00: Lecture: User centered XR design processes and pipeline preview
11:00 - 12:00: Workshop: WebVR
Interactions and input methods; interface design for Head Mounted Displays; spatial experience design; scene based information architecture; uploading, testing and iterating
1:00 - 2:00: Lunch (provided)
2:00 - 3:00: Lecture: Foundations AR
AR technology; SLAM; AR anchors and markers; the interface to AI; recognition & detection; distribution strategies; design for scale and accessibility
3:00 - 4:30: Workshop: WebAR
4:30 - 5:00: XR Design Demos / Explore AR & VR design tools in the glasses
5:00 - 7:00: Happy Hour / Networking
9:30 - 10:00: Breakfast
10:00 - 11:00: Lecture: Waves of AR
Form factors; devices; moving to the AR Cloud for persistence
11:00 - 1:00: Workshop: Social AR & 3D asset creation - create a camera effect
Screen space vs world space; Asset creation Part 1: creating original assets by adding depth your 2D UI elements
1:00 - 2:00 Lunch (provided)
2:00 - 3:00: Demo: Motion Capture
3:00 - 4:30: Workshop: Spatial AR
Multi-user experiences; tips for authoring and recording; usability testing
4:30 - 5:30: Demo: Asset Creation Scanning, Rigging & Animation Demo
Asset creation Part 2: Iterating on spatial AR experience or social camera effect with an
Methods for identifying XR opportunity - scalable use cases and strategies for distribution.
Design and prototyping process - that fits into industry XR pipelines for real-time computing.
UX in XR - learn about interface design guidelines as well as the emerging interaction patterns.
Design systems for XR - adapting your brand’s design language to support XR experiences with 3D elements.
Designing for everyone - architect XR scenes that can be experienced through different platforms and input methods, for accessibility and broader distribution.
Create XR - attendees will create WebVR, WebAR, social AR, and spatial computing experiences.
UX & Interaction Designer
Sam designs augmented reality for enterprise applications and brand experiences.
He started his design career in Shanghai in 2008. He specializes in user experience, design strategy, and business.
He graduated from Parsons School of Design and is adjunct faculty in at the School of Visual Arts. After time at R/GA, Sam is now the Lead AR Designer and Product Manager at Apprentice.io. He is also a member of the Interaction Design Association.