Narrative VR: Unity or Unreal?
How would having an understanding of both of these industry standard game engines help you navigate a wider variety of projects? Bring a basic proficiency of one/the other platform, and leave not only with a project underway but also a handle on where the other platform shines and how to implement into your production pipeline. With two industry leading creators as your guides, you’ll enjoy this entertaining, hands-on Master Class in Unity vs. Unreal… the ultimate smackdown!
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WHO SHOULD ATTEND
Creative and technical leads who have run projects in one game engine and want a working knowledge to run projects in either engine.
Teams with a project that is being actively submitted to festivals.
Studios looking to switch game engines based on client needs.
Institutions and educators teaching real-time XR that want to expand their Knowledge base to more interactive software platforms.
Intermediate to advanced experience in either Unity or Unreal
Knowledge of 3D asset pipeline with digital content creation tools
Unity or Unreal
Working knowledge of the differences and similarities between Unity and Unreal and insight into how to choose the right engine for your production
Project templates for programming interactions
Ability to incorporating experiential features to AR/VR projects
Feedback on current projects
Experience VR projects made by New York teams that are still in festival runs and not available for distribution
RLab Technical Director
Todd is an award-winning creative technologist who works across independent art installations, commercial activations, and academia as a Visiting Industry Assistant Professor in the Integrated Digital Media Program at NYU's Tandon School of Engineering.
Todd is globally recognized as a leading video artist, engineer, and educator with expertise in storytelling through mixed reality and experiential installations. His cutting-edge work and curricula include extensive projects in motion capture, projection mapping, and spatial media experiences. He has provided technical direction for projects that have been installed and exhibited at, among many other places, The Metropolitan Museum of Art, Burning Man, Brooklyn Academy of Music and Celebrate Brooklyn as well as the immersive programs at leading film festivals like Cannes, Sundance, and Tribeca.