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Narrative VR: Unity or Unreal?


  • RLab 63 Flushing Avenue, Building 22 Brooklyn, NY, 11205 United States (map)

MASTER CLASS

Narrative VR: Unity or Unreal?

How would having an understanding of both of these industry standard game engines help you navigate a wider variety of projects? Bring a basic proficiency of one/the other platform, and leave not only with a project underway but also a handle on where the other platform shines and how to implement into your production pipeline. With two industry leading creators as your guides, you’ll enjoy this entertaining, hands-on Master Class in Unity vs. Unreal… the ultimate smackdown!

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WHO SHOULD ATTEND

  • Creative and technical leads who have run projects in one game engine and want a working knowledge to run projects in either engine.

  • Teams with a project that is being actively submitted to festivals.

  • Studios looking to switch game engines based on client needs.

  • Institutions and educators teaching real-time XR that want to expand their Knowledge base to more interactive software platforms.

PRE- REQUISITES

  • Intermediate to advanced experience in either Unity or Unreal

  • Knowledge of 3D asset pipeline with digital content creation tools

  • Unity or Unreal


KEY TAKE-AWAYS

  • Working knowledge of the differences and similarities between Unity and Unreal and insight into how to choose the right engine for your production

  • Project templates for programming interactions

  • Ability to incorporating experiential features to AR/VR projects

  • Feedback on current projects

  • Experience VR projects made by New York teams that are still in festival runs and not available for distribution


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Todd Bryant

RLab Technical Director

NYU Faculty

Todd is an award-winning creative technologist who works across independent art installations, commercial activations, and academia as a Visiting Industry Assistant Professor in the Integrated Digital Media Program at NYU's Tandon School of Engineering.

 

Todd is globally recognized as a leading video artist, engineer, and educator with expertise in storytelling through mixed reality and experiential installations. His cutting-edge work and curricula include extensive projects in motion capture, projection mapping, and spatial media experiences.  He has provided technical direction for projects that have been installed and exhibited at, among many other places, The Metropolitan Museum of Art, Burning Man, Brooklyn Academy of Music and Celebrate Brooklyn as well as the immersive programs at leading film festivals like Cannes, Sundance, and Tribeca. 

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