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Motion Capture

  • RLab 63 Flushing Avenue, Building 22 Brooklyn, NY, 11205 United States (map)

MASTER CLASS

Motion Capture

Motion Capture is essential to develop avatars and create realistic movement in video games, and everything else in a digital world. This Master Class will give you hands on experience and expose you to the hardware and software that will to take your creations to the next level.


WHO SHOULD ATTEND

Technical Directors & Artists

Game Engine Developers

Animators

Storytellers

Movement Specialists

Content Creators

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PREREQUISITES

Familiarity with Digital Content Creation Tools and or Game Engine Development


SCHEDULE

DAY 1

AM

9:30 - 10:00 Registration / Coffee

10:00 -11:00 Intro to Motion Capture

11:00 - 12:00 - Rigid Body Tracking

12:00 - 1:00 - Live Camera Work Demo

1:00 - 1:30 - Lunch (provided)


PM

 1:30 - 2:30 Movement Theory

3:30 - 4:30 Skeletal Tracking

4:30 - 5:30 Avatar Creation / Body Scanning Photogrammetry

5:30 - 7:00 Happy Hour


DAY 2

AM

9:30 - 10:30 Applying Motion Data to Avatars / Retargeting

10:30 - 11:30 Data Cleaning / Animation Cleaning

11:30 - 1:00 Open Studio (creation time)

1:00 - 1:30 Lunch (provided)

PM

1:30 - 2:30 Game Engines Overview

2:30 - 3:30 VR/AR template

3:30 - 5:00 Live Performance Showcase


KEY TAKEAWAYS

Ability to include motion capture in AR/VR production pipeline

Motion acquisition best practices

Experience live motion capture art exhibit

Personal digital avatar


ADDITIONAL BENEFITS

Access to a catalog of video tutorials created by Todd Bryant to reinforce concepts and skills learned in the class.

One additional motion capture session for individual studio time.


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Todd Bryant

Technology Director, RLab

NYU Faculty

Todd Bryant is a video artist, engineer, and educator specializing in experiential storytelling through mixed reality and experiential installation. He is the acting technical director of the RLab in NYC and an Assistant Professor at the Integrated Digital Media at Tandon School of Engineering in New York University teaching creative coding and the construction of tangible interfaces for video art. Todd's work explores the intersection of empathy, knowledge, and the sublime.

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Kat Sullivan

NYU Faculty

Brooklyn-based artist Kat Sullivan exists at the intersection of movement and technology. After earning her Bachelors in Computer Science and Dance at Skidmore College, she worked as a software engineer and free lanced with various dance companies in the Boston area. At NYU’s Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, and other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, and the Liberty Science Center, and was selected for residencies by NYU ITP and Pioneer Works. Currently Ms. Sullivan is an adjunct professor at NYU, teaching courses on motion capture, live performance, and programming.

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Matt Romein

NYU Faculty

Matt Romein is an artist and performer working at the intersection of live performance, generative computer art, and multi-media installation. Originally trained as an actor, he has worked in NYC’s downtown theater and dance community as a sound and video designer while also making his own technology-centric live performances.


He is a graduate of NYU Tisch School of the Arts ITP, a graduate program focusing on experimental and artistic uses of technology. He has continued working at ITP as research resident and teaches multiple classes as an adjunct professor. His current artistic research explores how the physical body is represented in digital spaces and how those bodies can be manipulated in evocative and unsettling ways.