Distribution for VR Projects
You and your team have spent a considerable amount of time producing a VR piece and are ready to share it with the world. Now it’s time to decide if you’re going to submit it to show at festivals or be distributed through a platform like Oculus or Steam. What are the technical requirements for submitting the piece to the Oculus and Steam stores and how do you make your piece stand out amongst the other titles? What do festival programmers look for in an interactive piece and how can you leverage advances in software and hardware to make a great immersive work that leaves a lasting impression? Learn directly from successful teams as they guide you through their journey step by step. Get feedback on your work directly from the festival programmers and engineers from the distribution platforms.
Technical Director, RLab NYU Faculty
Todd is an award-winning creative technologist who works across independent art installations, commercial activations, and academia as a Visiting Industry Assistant Professor in the Integrated Digital Media Program at NYU's Tandon School of Engineering.
Todd is globally recognized as a leading video artist, engineer, and educator with expertise in storytelling through mixed reality and experiential installations. His cutting-edge work and curricula include extensive projects in motion capture, projection mapping, and spatial media experiences. He has provided technical direction for projects that have been installed and exhibited at, among many other places, The Metropolitan Museum of Art, Burning Man, Brooklyn Academy of Music and Celebrate Brooklyn as well as the immersive programs at leading film festivals like Cannes, Sundance, and Tribeca.